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Get led code

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Revision as of 14:50, 9 March 2014 by Danny (talk | contribs) (Created page with "<source lang='cpp'> template<uint8_t buffer_size, uint8_t led_string_size> rgb & get( sparse_leds<buffer_size, led_string_size> &leds, uint8_t position) { uint8_t *buffer_it...")
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<source lang='cpp'> template<uint8_t buffer_size, uint8_t led_string_size> rgb & get( sparse_leds<buffer_size, led_string_size> &leds, uint8_t position) {

uint8_t *buffer_iterator = &leds.buffer[0]; uint8_t * const end = buffer_iterator + buffer_size; uint8_t current_pos = 0; while (buffer_iterator < end) { // current_pos pointing one past the previous block // buffer_iterator pointing at a 'jump'

uint8_t jump_pos = current_pos + *buffer_iterator; if (jump_pos > position + 1) { // need to add a new block before the one we're pointing at. *buffer_iterator = (jump_pos - position - 1); move_right( buffer_iterator, end - 5, end); *buffer_iterator++ = position - current_pos; *buffer_iterator++=1; break; } current_pos = jump_pos; // current_pos now pointing at the location of the first led in the block if (current_pos == position + 1) { // prepend the new led to the current block of leds --(*buffer_iterator); ++buffer_iterator; ++*buffer_iterator; ++buffer_iterator; move_right( buffer_iterator, end-3, end); break; } ++buffer_iterator; // pointing at the led block size jump_pos = position - current_pos; if ( jump_pos < *buffer_iterator) { // we're actually pointing to a led that is inside the current block buffer_iterator += (1 + 3 * jump_pos); break; } current_pos += *buffer_iterator; // pointing one past the last led in the string. jump_pos = 3 * (*buffer_iterator) + 1; //buffer_iterator += 3 * (*buffer_iterator); if (position == current_pos) { // decrease distance between this block and the next by one if (--(*(buffer_iterator+jump_pos)) == 0) { // distance is zero, concatenate two blocks.

// new size is the old size plus the size of the next block plus // 1 for the new led. *buffer_iterator += *(buffer_iterator + jump_pos + 1)+1; buffer_iterator += jump_pos; move_right( buffer_iterator, end - 1, end); } else { // distance is non-zero, just enlarge the current block ++*buffer_iterator; buffer_iterator += jump_pos; move_right( buffer_iterator, end - 3, end); } break; } buffer_iterator+=jump_pos; }

return *(reinterpret_cast<rgb *>(buffer_iterator));

} </source>